
Haul
Cut timber, break seams, hook fish. Every node grows back; every trip levels a trade.
Chop, mine, fish, cook and craft your way out from the plaza. Whatever you haul back can be shaped, sold or listed — and the prices are set by players, not by us.
Four trades to level, one bag to fill, and a bench to turn the haul into something worth carrying.

Cut timber, break seams, hook fish. Every node grows back; every trip levels a trade.

Roast the catch at the pit, work the bench: planks, rope, iron, axes, blades.

Emberlings, Tusk Runners, Slagbacks. Train on the dummies first — they never hit back.

List what you pull, buy what you lack. The board is whoever's awake.
Shops, the vault, the roast pit and the portal ring. Nothing inside the fence will hurt you.
Old growth that swallowed a road. Hardwood, caps, and something that keeps moving the trail markers.
Flat, quiet, and a good deal deeper than it looks. What you land depends on the hour.
The ground is warm and the air is worse. Everything up here is worth carrying back down.
A full day every sixteen minutes. Lamps come on at dusk, the water gives up different fish, and the events fire on schedule — hear about them from someone who wasn't late.


Gold is the coin of the world. Earn it out there, spend it at the shops, or put it on the board.

The Emberwick Cinder is an ERC-20 on Robinhood Chain, capped at one billion. Link MetaMask or Trust Wallet with one signature — it costs nothing and moves nothing — and your balance shows up in the Wallet panel.


The doorway reads an address and points your wallet at Robinhood Chain. Nothing is signed at the door.

Skin, hair, shirt, trousers, a name. Thirty seconds, and you can change your mind later.

The guide walks you out the east gate. Nine steps later you know the town, the bench and the board.
Free to enter, runs in a tab, and the market is whoever else is awake.